![]() ![]() He has a very nice punisher that requires a bit of timing, aaHPHP, JK, air fireball, dragon kick in this case, without the double damage protection of his pop up combo, does 56%. The only time you will want to use his pop up combo is in the corner to set up multiple airfireball juggles, as it is relatively easily to compensate for the lost damage, but not by much. In the corner it is possible to link a sweep, standing LK or HK after his 7 hitter, and sometimes it is a good idea to throw a low fireball out after the 7 hitter, and mix that up with a high one once in a while to keep them guessing. The 7 hit with a jump punch does 39%, and his pop up combo to JK, air fireball, dragon kick does 32%, not worth the effort. Mix up run jabs with his 4 hit kick combo, and when midscreen always do his 7 hit combo rather than his pop up when it is available for free, or off a jump punch starter. He has a number of options to play around with, wake up bike kicks, dragon kicks, air fireballs, High/Low Fireball mix ups and the roundhouse of God. Liu Kang is a another one of those lower end of the mid tier characters, ranked in the neighborhood of 17th, who can be a pain in the right hands. Hold RUN, Wait 1 Second, D, D, Release RUN (Round 3) (Past Sweep).D, D, D, HK (No Block in Winning Round) (Past Sweep). ![]()
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